How many rebuild 2 endings




















This might also require some big improvements to the AI though to make it very tenable, such as adding patrols and more autonomous behaviors. Especially since the second post has nothing at all to do with Rebuild 2 and was apparently written before the game came out?

Oh and maybe you should play on a higher difficulty than 'very easy' before you write these rambling critiques of the game. Just a thought. On-Topic: Real glad to see the dev made a sequel and improved the art and design of the game. I'd probably shell out a few bucks for that.

Second Ending you can use the crazy sciences-test you will soon find a cure for the zombie infection. The Cult of The Undead Ending Will be triggered and will be unstoppable if you first reclaim a church next to your base or reclaim it very soon and the most working guy or girl this will possibly be a soldier who reclaims and recruits will be attended to use the church as the chosen one.

And Sarah Northway will write good things about zombieism. When you decline to publish the book, it will be too late. The book will be distributed secretly, so people will sooner or later start to commence the rebellion to suicide and join the zombies. I agree with Iconian that there should be more living space.

I suppose though that there is bound to be some growth-rate-limiting condition no matter how the game is designed, so it might as well be living space this time instead of food. My main criticism of the game is that the problem of optimisation is worse in this game.

In the original you didn't have to do a lot of micromanagement to operate your 'troops' at full capacity; you would assign some to defense, then send everyone else out on missions. As a result, it just takes a lot longer, I think about twice as long, to play this compared to the original.

Lots more clicking as well. Still, lots of fun to be had. I haven't played the original, but I love this one. Fun fun. Wouldn't want to write an essay, but I feel compelled to post at least a brief list of Things I Appreciate spoiler'd for length, not content :. No gore at least, the illustrations are too ambiguous to seem really disturbing. So this was nice. Intelligent writing. Not only witty, but also correctly spelled and punctuated, thank Bob. Nice variety of clever NPC names.

I hardly ever changed any, since they were so good already. Tee hee A silly thing, but it added to the fun and immersion. That "Keep Playing" button is a wonderful thing.

So nice to be able to discover multiple endings without having to start over I like that you can choose your five favorite guys to begin a new game with bigger city options! Lots of high-level builders FTW.

The Riffs and the Last Judgement gang were fun elements, and really helped to give a sense of a bigger world outside your city. And it was nice to have an outside faction Riffs who were actually on your side. The constant horde attacks were an interesting alternative to a final boss. It certainly added a sense of urgency, especially during my first game where I'd allowed the cult to get out of hand.

It was like the climax of an action movie, with everything going haywire as the heroes struggled to reach their goal: My poor NPCs were toiling desperately to draft a constitution while zombies gnawed at the gates, and friends and family jumped from the walls like lemmings. Never again will I gripe about my own writing work. The only thing that bugged me was that the character I created could randomly be chosen as the cult leader, or randomly commit suicide.

I understand the concept of "anyone can die, and even the hero is fair game" -- and I'd sort of be cool with it if he just got eaten in battle -- but it doesn't seem right to have him die because of a decision that I, his player, should have been able to make. Know what I mean? Sure, I could rename an NPC and pretend it's still my hero, but he'd probably have a dumb hairdo and it just wouldn't be the saaame.

When you raise the difficulty, what exactly changes? Anything else? If you reclaim all the blocks around the perimeter of the city, does that prevent hordes from spawning?

I feel like there's been a very little work done to improve the original which I really liked. Yes, I appreciate the little quality improving tweaks but they are not necessarily doing anything for an average gamer. I wish devs would take the initial success as a motivation to do even better the next time. Even more so if it's their bread and butter. Ye GODS that was onerous. Managed a top score of , on "Kind of Tough" difficulty by completing all 4 endings, recruiting all possible survivors, and literally wiping the zombies completely off the face of the map.

The task of clearing out squares is a bit easier when you have 60 people with 10s in Combat, and the day countdown for the endings is a lot less nerve-wracking when there are no zombie hordes at all.

After I gave him an assistant and waiting for the explosion to come I kept waiting. I got into day something and still no explosion. Until Gustav came by and wanted to trade something for the cure for zombieism. Before I didn't ever trade for that but this time I gave it a shot. The next day the explosion came. I'm not sure if you need to make this trade to have the explosion come quickly but it was at least a funny coincidence.

At first I thought the music was terrible, but the noise grows on you. Now I think it's pretty awesome. You will still be able to get the helicopter ending. Shortly after that, the explosion will occur. I am still not sure about the Cult storyline triggers. I just played a super-quick easy game on a small map. The cult got a church, but didn't go any further than that. If someone has worked it out I'd love to hear it.

Once you get the strategy down, it's way too easy. On the impossible level in a huge city, by day I had complete control of the entire city no zombies left , and had timed things so that I triggered all four win scenerios on the same day. The explosion happened for me after I researched the antivenom. It said something like "Dr. Crazy was very excited to hear about that antivenom we just developed. I didn't like the front picture it seemed too gory from far away i'd like it if someone told me if it really is?

This is NOT triggered by any Dr. Bryuhonekov event. This is triggered by reclaiming the Helipad and the sabotage of the helicopter. I realize I just bashed the Character Customization and said nothing about the actual gameplay itself.

The game is actually very much like the original ReBuild in a pleasant way. It doesn't try to go beyond what it is a turn-based strategy zombie game and crash-and-burn. Don't forget, you don't have to select people for guard duty. Just select what people you want to do errands, and keep some people idle. They'll automatically defend anyway. Did anyone else have trouble getting them to advance until you found a Big Graveyard?

Perhaps that was just me - only when I got it in my range of vision did they suddenly want the Day of the Dead. Also, why don't they do anything with the Big Graveyard? You'd think they'd set up a temple or something, after all the work they put into the small graveyards. I really liked how the game didn't pull any punches when it came to your character's death. I thought it was a nice touch to rename your character "Winks" when blinded, and ask "Who sent X out alone?!

I sent out my main character to kill zombies in unexplored, faraway locations. After three trips, she was dead. Just A. Game: Why did I write so much about what I liked and disliked and what could be improved on? Because I hope that the next game will be better. Why not write my opinions? Anyway, I think the game could be improved in a lot of ways. But there's a simple "fix" for the music. Just open Rebuild in one window or tab and Rebuild 2 in another, and then turn Rebuild 2's music off.

The second screenshot is more representative of the game graphics. The first one is a shot of when you're attacked by the zombie horde, but even then you can double click the scene to end it quickly. Has anyone been able to get an "embracing zombieism" ending? I saw reference to it on another site but can't move the storyline past everyone constantly jumping over the fence. I have only been able to find four endings so far myself helicopter, government, beat the gang and cure zombieism.

When the second opportunity for resistance against the Church pops up, let them. If done properly, the leaders of the Church should kill themselves and the game should end. This means that not all your people will die.

If the game will simply end with the Church; anyone who was still alive at that time will not die. I can't recall whether you can keep playing after that. Thanks for the information about the zombieism church ending. I did exactly what you said and the leaders did what they were supposed to do; however, the games didn't end at all or give a score.

Any thoughts as to what I missed? If you mean if you can go back to your previous city after starting a new one, then no. Unless you have a save from that previous city. I dont understand, When i press play all it has is either a black screen or the background and nothing comes up.

Am I the only one? What browser, Flash Player and OS versions are you using? Have you tried updating to the latest Flash Player? Have you tried emptying your browser cache and reloading? Ad blockers will also cause problems when playing Flash browser games since they are always ad-supported, so you should always disable those prior to playing. At one point one of your builders will propose to make a flamethrower turret and use helicopter fuel for it. If you'll agree this turret will kill some zombies on one of the squares near your base, but you will be able to take only 2 of your people to the next city.

The Gang was preventing you from leaving by foot, so with them out of the way, you can start a new game that way. What I've noticed is there seems to be an ending that accentuates each skill.

Constitution is for Leadership. Gang is for Soldiers. Helicopter is for Builders. Cure is for Scientists. I can't figure that one out. I tried playing through the Chosen Cult ending twice, but neither time came to an actual ending. I also didn't let it get around to killing all my people, so unless that leads to something, though I doubt it.

I think it's just a red herring. Anonymous, your directions to getting the Church of the Chosen Ones ending is incomplete. I do get a special message after doing those steps, but I do not get the ending. There must be some other step that you did that you did not include. Wish I knew what it was. I've even managed to beat the game on Impossible and still cannot find this church ending I've found 4 of the 5 possible endings. The 5th ending I'm having problems to get is the Embrace the Zombieism.

I was told you need to let the church of the choosen ones grow, accept everything about it, beggining from the book banning, reply no, letting some random survivor preach their crazy ideas, reclaim the biggest graveyard and finally let an other random survivor research a book about zombie rituals.

Then after that your survivors will slowly die, cause they think being a zombie is the answer So far no luck with that one, has anybody got that ending yet? If so, please tell me how you got it. If you have been troubled with the Zombie Cult thing, you should know that Sarah Northway is the person that causes this mess. I found out that the Last Judgement Gang ending is related to her too, because she is the person i have saved Still Alive the zombie cage fights are really good for you.

But it is useless if you have good defenses, and lot of farms, which makes you not require to try to get happiness from missions. If you get her in the beginning, you are screwed as i was in my first play which was also easy level : anyways, she made people love zombies and it was inevitable. The church swallowed my best guy, with very high exp in almost every area leader,soldier,scavenger,and even builder and kept him maybe her in that church forever.

I have unlocked the attack vs. Anonymous actually i dont know how many i had in the th day but now it is th, and i have 40 full skilled people which, 10 full skilled in two branches and 3 people in 3 or 4 maximised branches.

The things i got in the game: Heliport. Note: you dont have to reclaim the old City Hall which i have used ,because when you have enough buildings secured, you can build a City Hall in one of them. I got Northway too,so the Cult was starting to set up. I declined Northway's book publishment, another small note. The thing is, Northway herself wants to publish her book when you get the church while you have her or vice-versa.

If you get Northway in the beginning of the game well, then you are screwed, open a new game she will try to publish her book, but you wont have any other chances to deny it. But the book will only speed up the progress of the suicides. If you have a chosen one in the church most probably the most trained guy ,you can still get people killed. As you can think,Northway is essential to this ending. You can get her as a survivor,which will come in your base if you get a church, and talk about the book.

Another note. Northway has no skills at all, as i remember when i got her. But if you have her from the beginning, or from Last Judgement, she will have some skills soldier if L. I almost got the end by this way. Everyone basicly knows what to do in this, thanks to the walkthrough. You can encounter a misfortunate block in this ending, even if you allow the doctor do everything.

I got to the secret research part with his assistant, already done with researching in the labs and scouting a horde. But he didn't suicide. Misc found subway entrances and hall note: you can get rid of defector Northway, Gustav comes around and wants to trade her with 2 rocket launchers. You know what fails..

Im in moscow why do they need translate.. Storyline Event Regularities:The game only requires 2 days exception-there are days between the translation of Doctor Bruyhenko's notes and the beginning of the finalization of his research for automatically proceeding events-like the paranthesis above. To get the endings fast you should have 3 level 10 citizens of these areas:.

The helicopter is always sabotaged as soon as the heliport is reclaimed. You can kill someone for no reason if you search the saboteur. The first is that they're randomly gained, or given in order with two day breaks, after getting the heliport.

Expertise: by having someone read a helicopter manual. This happens in a few days,when you have a 10lv builder as you dont own a place for builders to work. About 7 days after the expertisation, it should be ready to fix. It takes 10 days with 3 lv 10 builders.

From this ending, you can start a new game taking up to five of your current survivors. If you continue to play the game, the whole map will be scouted,thanks to the helicopter. The zombies mustn't be more than x1.

Two days later, another person runs away and joins you. Now you are able to invade them from a defensive building. You don't need the subway if you have at least 3 police stations,fortified malls or all-marts, and the requirements above.

This is bad for you if you have already fortified the buildings next to it, which will cost a additional line of defense for you. Around a week later or two days if you have at least 5 scientists working on a research in another lab this will be shown by a event which says that your scientists have helped Bruyhenko too including his assistant he will request a sample from a zombie horde.

Note that if the zombies are coming to your corner squares, you can assign 2 groups to go up and down that square, to be sure that the zombies come upon them. After investigating the explosion and translating his notes, you can continue his research from any lab 3 or 4 days later exception to storyline event regularities. It takes 10 days with 3 level 10 scientists. Next, you should reclaim city hall. You can scout the city hall automatically if you have fulfilled the building count requirement for the constitution.

Lastly, start drafting a constitution from city hall, which requires ten people. If you have a total of 30 leadership points in the list can be 3 10lv leaders with people without leadership points too , you can finish the constitution in ten days. Secondly, the best of your people in level will be the Chosen One. The concept of being a Chosen One will change into. Dia De La Muertos will be held. There is no return from the process if you start the ceremony.

And if you cancel the ceremony, you wont be able to get the ending. There will be conversions of buildings which are useless for you to a church and a bar in respective order. Then when you get the third church the abomination will be unrevertable. Try to not get a third church or convert your churches into something else first apartments are ideal, since they can be changed into churches later when you want,and wait until it is built before conquering another, if you didnt won the game by the 4 ways.

Two days later,people will start to celebrate the joining to the Chosen Ones different meaning now-it is the zombies , and you won't be able to hand out missions to people, and zombies will start to constantly rush. Note that this is your last chance to do the constitution ending only if you couldnt do it Note: you must at least have a total of 30 leadership points, 50 citizens, four defensive buildings, and be adjacent to the city hall to proceed : After the first zombie rush wave which will stop the celebration-this won't be told to you by an event report,so check the city hall every game day-even the days without the zombie rushes , immediately take over the city hall neighbouring your borders don't you neighbour it?

The zombies will rush you in a doubled manner, from two ways, crushing your defenses, because of the suicides. You will have injuries oftenly, so be sure your hospitals aren't fully occupied. Could you survive until the 8th day of the constution getting written? Just know that the church will restart celebrating, so all active missions will be slowed down 3x maybe 4x. This means you will have to hold on days for the constitution. Congratulations if you managed to write the constitution like I did.

Then you will constantly lose people, until the last 3 of them. Then you get the defeat cutscene. It is a terrible thing, unlike the other ones. So yeah, don't let the guy take over a church. No ending came out of it either. Frustrating much? If you liked fullscreen mode in Rebuild 1, you can now get fullscreen mode in Rebuild 2 right here at JIG! What then? While you're starting first turns say , aim to be scavenging in the squares around you every turn.

The squares should be clear and you should use your WORST scavengers bottom of list to continually scavenge for scraps or supplies. Why does this work so well? Because it alleviates all your dangers. Zombie danger: there is no menace around you from cleared squares. The hordes are also less menacing because they have fewer normal zombies to help them.

Starvation danger: Usually a bad scavenger just gets 2 food from a "scavenge for scraps". So half your guys scavenging like this will feed your group. It's twice as good as your beginning farmers can do. You can feel free to convert churches and bars into apartments.

Also, getting equipment such as weapons etc doesn't hurt your chances! Eventually you do have to take more squares to grow - I suggest taking only a couple of new squares every few turns, protecting the rest via scavenging. Remaining non scavengers can take new squares, recruit, etc, AND can do clearing missions into neighboring squares to keep the threat down.

Why use your worst scavengers? But even a good scavenger seems to take quite a few turns to empty a square, if working solo.

I found this sequel very satisfying but significantly easier than the original due to the skill system basically you can do a lot more with far fewer people. Yes, we need a Hellish mode or something When I was playing on a tiny city I was testing to see what would happen if you conquer all of the city before doing any of the endings. You are not constantly raided by zombies you can just sit out the 10 days.

Edit source History Talk 0. You also need 3 laboratories and 5 free scientists. After that the option to research the cure will become available. During the process, you will be attacked by endless zombie hordes, unless you have closed the evil portal. If you gain this ending, new zombies won't spawn.

Cancel Save. Universal Conquest Wiki. You must first complete the nine other researches. In order to gain this ending, you need to reclaim the evil graveyard , which is overrun by zombies. Then, you will be able to send some of your soldiers there to destroy the evil portal. But, even if no research is performed, he will ask for one of your scientists to join him as an "assistant".

If you refuse, 7 days later on he will ask for another once again. You can speed up the process of gaining this ending by these actions, compelling conditions are boldly written:.

Note : It is unclear, if refusing "zombie cage fights" at the police station helps as well. If enough conditions are met, an explosion will occur at the lab he has taken over, and a scouting mission has to be performed.

You will find that he and the scientist you sent him are dead, and the lab is taken by some zombies. Your scouting team will locate the doctor's research notes. It isn't necessary to kill the zombies for gaining the notes. This research takes 10 days at best; if the scientists working on are well enough qualified. While researching the cure, you will be attacked by endless zombie hordes if they have a place to spawn. If the research will be interrupted, you won't have to start over again as on the other endings.

It will take a minimum of 5 days to complete. In the medium term you will experience a perceptible decline of the new-infected. To get this ending you will need the Church of the Chosen Ones in your city. After about 2 weeks the author of "The Zombie Condition" will write a second book called "Zombies are people too" and will want to open a church based on the beliefs withing the book.

Allow the leader to do so. Then reclaim the big graveyard. Church Leader, as shown in Rebuild 3. Presumably the day of the dead may substitute the reclaiming of the big graveyard. The following is the last chance to prevent the church, after this it will be permanent. After punishing the dissidents, your population will slowly start to kill themselves by letting themselves become zombies the chosen ones. This will happen at a rate of one per day, 3 out of 4 days approximately.

On the days that people kill themselves the population will spend the entire day celebrating, which stops all work. This will slowly stop all progress you were making. Once that everybody has died except for the protagonist and the preacher maybe the doctor, his assistant and some injuried citizens as well , a cut scene starts off with a man in a red robe who jumps off the church and becomes infected.

Refuse the spreading of the books "the Zombie condition", mostly "Zombies are people too" and "a cultural history of zombies" later on. You will be asked, if they can punish the two "dissidents". Dissidents from the perception of the church.

Refuse it and allow them istead to throw down the suicidal cult a few days later on. The Riffs may get involved at that point, but as far as tested that won't make any difference. Your decision is all that matters. This ending is in some ways both easy, and impossible. To achieve this ending either all but three of your survivors must be un dead, or all your city blocks have been overrun by zed.

Send the suspicious people and the blackmailers to their dooms in dangerous missions. Or bribe them.



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